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My appreciation of the second, despite it's many flaws, was that it more effectively kept me on edge (as would a real war zone/nuclear no-mans land populated by monsters) than either other game. The third game dispensed with the mechanic. Clear Sky had the best/worst mechanic: factions, which could have been brilliant in the sense that the first game could be, at least in some areas, completely cleared out, which completely gutted any "survival horror" angle that the game was going for.
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